Reference+
Class Name
SoundFile
Description
This is a Soundfile player which allows to play back and manipulate sound files. Supported formats are: WAV, AIF/AIFF, and MP3. MP3 decoding can be very slow on ARM processors (Android/Raspberry Pi), we generally recommend you use lossless WAV or AIF files.
Examples
import processing.sound.*; SoundFile file; void setup() { size(640, 360); background(255); // Load a soundfile from the /data folder of the sketch and play it back file = new SoundFile(this, "sample.mp3"); file.play(); } void draw() { }
Constructors
SoundFile(parent, path)
SoundFile(parent, path, cache)
Parameters
parent
typically use "this"path
filename of the sound file to be loadedcache
keep the sound data in RAM once it has been decoded (default: true). Note that caching essentially disables garbage collection for the SoundFile data, so if you are planning to load a large number of audio files, you should set this to false.
Methods
removeFromCache()
Remove this SoundFile's decoded audio sample from the cache, allowing it to be garbage collected once there are no more references to this SoundFile.channels()
Returns the number of channels of the soundfile as an int (1 for mono, 2 for stereo).cue()
Cues the playhead to a fixed position in the soundfile.duration()
Returns the duration of the soundfile in seconds.frames()
Returns the number of frames of this soundfile.play()
Starts the playback of the soundfile.jump()
Jump to a specific position in the soundfile while continuing to play (or starting to play if it wasn't playing already).pause()
Stop the playback of the file, but cue it to the current position.isPlaying()
Check whether this soundfile is currently playing.loop()
Starts playback which will loop at the end of the soundfile.amp()
Changes the amplitude/volume of the player.pan()
Move the sound in a stereo panorama.rate()
Set the playback rate of the soundfile.
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